

However, the game is still far from perfect. What's more, the debilitating crashes of CMS now seem to be a thing of the past. There are plenty of nice touches on display, including performance reports (for players you've shown an interest in), player politics and pre-match articles that introduce your forthcoming games. Overall, the game looks and feels about 70 per cent realistic. Strategically, there's also been a leap forward, though your tactical changes during a game don't always seem to make all that much difference.

It's often a pleasure to watch matches, despite the ball pinging around with a little too much gusto at times. The new match engine is also a success, with players making intelligent runs, keepers fumbling stinging shots and tricky wingers bamboozling defenders. An option to inject more funds into your team is an excellent addition, allowing you far more freedom in the transfer market than in FM2006.

Player stats are mostly solid, while results (save for the odd ludicrous one) generally reflect the real world.

BattlingĬM2006 only has around half the leagues of FM2006, but the ones that are there are fairly accurate. However, Championship Manager2006 is still a decent sim, one that approaches the world of management in a slightly less hardcore fashion than its illustrious rival, yet still proves entertaining and stimulating in its own right. This isn't Football Manager, a game that's a far more detailed and accurate representation of the real world of football management than this. Don't You Just love it when a game pleasantly surprises yon? Seeing as it was only a year ago that the once great Championship Manager franchise was floundering on the brink of administration (thanks to the abysmal CMS), it's impressive to see just how much it's improved in such a short space of time.īefore we begin, let's clear one thing up.
